engine
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자료들프로젝트/TodEngine 2018. 6. 10. 20:50
Clustered Deferred and Forward Shadinghttp://www.cse.chalmers.se/~uffe/clustered_shading_preprint.pdf Deferrend Shading (Intel)https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines GPUOpenhttps://github.com/GPUOpen-Effects DirectX XTKhttps://github.com/Microsoft/DirectXTK