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  • 자료들
    프로젝트/TodEngine 2018. 6. 10. 20:50
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    Clustered Deferred and Forward Shading

    http://www.cse.chalmers.se/~uffe/clustered_shading_preprint.pdf


    Deferrend Shading (Intel)

    https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines


    GPUOpen

    https://github.com/GPUOpen-Effects


    DirectX XTK

    https://github.com/Microsoft/DirectXTK


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